There is no denying that more and more users are adopting high-speed access as the distribution method of choice for data services. Further, some of these users have even adopted voice and video IP services. Combined the bandwidth required by these applications can easily exceed the 1-2 Mbps connection available to most users today. To address this providers are working to evolve their networks to enable 20 Mbps and more to the end user. This includes the long term goals of wireless providers as well. However, this may not be as easy as simply adding bigger pipes.
With voice revenues decli
Combined these are complex requirements and it is becoming apparent that engineering and desig
Push versus Pull Models
There is a story that has been circulating for years about a man who was such a good salesman he sold the
Current triple play architectures are driven by the opportunity of providers to improve service revenues however they are not responding to any immediate need by users. As such current triple play services rollout follows a push model.
Convergence…but this is Ridiculous!
When large telcos talk of convergence they typically are referring to the end user convergence of services over a single common infrastructure. This might include convergence of the physically connected networks such that voice, video and data services are all carried over the same wire or it might refer to even further convergence of control technologies such as SIP and/or AAA services like Radius, Diameter, etc. However, this discussion seems to overlook one key item…the end user.
Most end users could care less about convergence of services from a physical infrastructure, management or control perspective. Rather, as long as the service makes it to the
Evolving Voice
We can already see from adoption of technologies that free VoIP services and even paid services are gai
The freedom that voice over IP introduces brings much needed simplification to the end user. Combine this with worldwide internet access now available via WiFi and wired data services and now the end user can make inter
Now extend this service to the current cellular provider model. Today these providers are known as voice providers as the service they offer is predominantly voice however, as data services grow, consumers will quickly recognize the same benefits of VoIP over these networks. The same simplification of services applies including number portability, cheaper inter
To fully understand how this type of convergence impacts an end user imagine the following example. Fast forward 3 years when typical DSL services offer 20 Mbps. New WiMax services offer similar speeds in major metro areas. Further, wireless hotspots exist in virtually any center including hotels, super
Now imagine this user needs to attend a business conference half way around the world. As long as the hotel and conference offer data services his presence application will make it appear to interacting par
A Word about QoS
Quality of Service is something most users take for granted however it has been one of the biggest driving factors in network infrastructure design for years. While vendors continue to sell the value proposition of service guarantees to providers, end users are becoming more and more familiar with data applications and the expectations associated with them. No doubt a 5-9s service is desirable but if a 3-9s service is available for half the cost, residential users will accept it with open arms.
Companies like Skype and Vonage have already proved that the convenience of a VoIP service combined with presence at a good price will draw users away even at the expense of quality. Once more users adopt the service they will inevitably push for QoS and it will come however the war today is over attracting users.
Providers however need to look at alter
Desig
Often providers are so busy trying to design complex, convoluted systems to address the simplest of problems. Three top areas of concern for providers exist as follows:
Content Management and Security
Clearly if the access provider plays a role in content delivery they are also liable for management and security of that content. It is quite likely that digital video recorders and set-top boxes will be thought of as an extension to the provider network. As such it is the responsibility of the provider to ensure content stored on these devices is not compromised. This has been a major factor in the reluctance to roll out wide-scale video services.
Customer Premise Equipment
Ideally the end-user should have complete flexibility over the devices selected for use within the
Quality of Service
Current design principles for broadband networks assume some differentiation of applications. Voice for example has a different set of QoS requirements than video or data. These applications can be identified and handled differently however this adds considerable complexity to network plan
The User Model
Users on the other hand drive towards simplicity. In the music industry the big assumption is that if users can download MP3s they will do so illegally to save a buck. This is quite contrary to the normal user who in fact uses this system for the simplicity of content distribution. This is proven by the huge acceptance of services like iTunes. If content is readily available when and where the user wants, they will pay.
One example that can be cited is FM radio services. Many providers spent several years developing expensive next generation systems to evolve radio. As such XFM and Satellite radio became available. These are subscription services that offer predictable content delivered over a larger geographical area.
In parallel large scale music content portability was enabled with the introduction of MP3 players. Now users have become accustomed to taking their content with them. This is a model that will quickly follow suit in the video space as well. Today providers are spending money and resources on complex VoD and multicast video distribution systems leveraging high speed data networks with the expectation that the content will reside in the network. Meanwhile users are getting used to the feel of portable content. One issue is that users do not like to pay for something they can’t own. MP3s with appropriate Digital Rights Management allow the end-user to effectively own the content while at the same time protect the original content provider.
The Solution
New portable content devices make this real as they allow content portability of 100s of hours of video and 1000s of hours of audio. Not only is the content viewable on the device screen, it can be connected to a television or accessed via a computer for display on a computer monitor. Now imagine waking up in the mor
Sound like a dream? Well it‘s not. This is available now and best of all it requires no complicated network infrastructures. Rather a simple subscription to that particular video podcast is all that is needed.
Video content portability will quickly become a reality and will follow the
Finally…some Real Convergence
Rather than desig
Combine this with wide scale acceptance of VoIP services for residential users and it becomes quite clear that the end user requires only a large data connection. QoS from a video perspective becomes irrelevant as content is downloaded in non-real-time. Also, as the reliability of data services improves, subsequent VoIP quality improves to a satisfactory level for the residential user.
In addition to simplifying infrastructure requirements of providers, this model further allows complete flexibility in end user device selection: a goal set by many providers but quickly recognized as very difficult to achieve.
Further, content management in the
The Future
2 years from now we can expect to see the convergence between the portable content device and the mobile phone with large adoption in 5 years. Now all podcasts can be downloaded directly onto the PCD without the need of a computer. Further, voice services will be predominantly IP and will leverage presence to provide true access ubiquity. RSS services will enable real-time content distribution.
Subscribers will no longer purchase services such as voice and video from access providers but instead will purchase data services only. Subscription services will be used for video with VoIP enabling any provider virtually anywhere in the world to compete.
Content will be accessible anywhere in the world ope
Further, companies seem to be in support of this model and have now recognized Apple’s DRM technology as being adequate for large scale content distribution.
TiVo has even moved ahead of the pack and announced that they will support the ability to dump recorded content directly from the set-top box to the PCD. This significantly simplifies the model and elimi
This does not change the original requirements for higher bandwidths. Rather it further emphasizes that data is growing and hence the end game is still there…providers need to improve infrastructures to enable large data bandwidth to end users. The difference is that getting there now becomes much easier. By leveraging adoption habits of the end user, the provider can simply work towards large and reliable data channels without the cost and complexity of full triple play infrastructures.
Further, content management becomes the responsibility of the end-user. Combine this with support for content distribution services and portable content devices and the model changes from push to pull. Providers willing to embrace this disruption will be positioned to truly deliver next generation user driven services.


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